
Forest Spirit
Your units get +0/+2.



The Sap Power improves with each level. At Ascension you pick a Talent: Forest Spirit or Sacred Rain, and then Fury of Nature or Deep Roots.
One active Power per turn. It improves with each Glory level (8 and 20).
Heal 3.
Heal 4 and draw 1 card.
Heal 5 and give +1/+1 if it's a unit. Draw 1 card.
At Ascension you pick one of two Talents, at level 2 and at level 3.

Your units get +0/+2.

At the start of your turn, heal your hero for 2.

At the end of your turn, deal 1 damage to all enemy units.

Heal your hero for 8.
Copy the code and paste it into the game. 30 cards, at most 2 copies of each (1 if legendary).
Beasts, Mist and the fury of the forest: pressure early and crush with the Boitatá.
Starter deck
Copy the deck code and paste it into the game to build it in one go.