
Book of the Dead
Draw 2 cards.



The Raise the Dead Power improves with each level. At Ascension you pick a Talent: Book of the Dead or Sands of Time, and then Judgment of Osiris or Eternal Pyramid.
One active Power per turn. It improves with each Glory level (8 and 20).
Summon a Sacred Scarab.
Summon a 2/2 Jackal.
Summon a 3/3 Guardian Mummy with Guardian.
At Ascension you pick one of two Talents, at level 2 and at level 3.

Draw 2 cards.

At the end of your turn, heal your hero for 2.

Deal 2 damage to all enemy units.

Your Power costs 1 less.
Copy the code and paste it into the game. 30 cards, at most 2 copies of each (1 if legendary).
Defensive Reactions and Legacies: wear the enemy down and close with the power of Ra.
Starter deck
One less Embalming Ritual, a second Wandering Cyclops: weather the start, crush the finish.
Recommended deck
Copy the deck code and paste it into the game to build it in one go.