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Egyptian

Duat Priest

The Raise the Dead Power improves with each level. At Ascension you pick a Talent: Book of the Dead or Sands of Time, and then Judgment of Osiris or Eternal Pyramid.

One active Power per turn. It improves with each Glory level (8 and 20).

1

Raise the Dead

Summon a Sacred Scarab.

2
2

Call of Anubis

Summon a 2/2 Jackal.

2
3

Eternal Army

Summon a 3/3 Guardian Mummy with Guardian.

2

At Ascension you pick one of two Talents, at level 2 and at level 3.

Level 2

Book of the Dead

Draw 2 cards.

Level 2

Sands of Time

At the end of your turn, heal your hero for 2.

Level 3

Judgment of Osiris

Deal 2 damage to all enemy units.

Level 3

Eternal Pyramid

Your Power costs 1 less.

Copy the code and paste it into the game. 30 cards, at most 2 copies of each (1 if legendary).

Starter Deck

Defensive Reactions and Legacies: wear the enemy down and close with the power of Ra.

  • 1Embalming Ritual×2
  • 1Messenger Raven×2
  • 1Sacred Scarab×2
  • 2Centaur Archer×2
  • 2Embalmed Servant×2
  • 2Scorpion of Serket×2
  • 2Stone Sentinel×2
  • 3Priestess of Isis×2
  • 3Relic Merchant×2
  • 4Clay Golem×2
  • 4Pharaoh's Curse×2
  • 4Young Hydra×2
  • 5Guardian of the Duat×2
  • 5Royal Griffin×2
  • 6Wandering Cyclops×1
  • 8Ra, the Rising Sun×1

Deck code

Starter deck

PNTAEBQEAQOAIBQIBIGA4ERUGY4DUPB6IABAIECC

Heavy Sands

One less Embalming Ritual, a second Wandering Cyclops: weather the start, crush the finish.

  • 1Embalming Ritual×1
  • 1Messenger Raven×2
  • 1Sacred Scarab×2
  • 2Centaur Archer×2
  • 2Embalmed Servant×2
  • 2Scorpion of Serket×2
  • 2Stone Sentinel×2
  • 3Priestess of Isis×2
  • 3Relic Merchant×2
  • 4Clay Golem×2
  • 4Pharaoh's Curse×2
  • 4Young Hydra×2
  • 5Guardian of the Duat×2
  • 5Royal Griffin×2
  • 6Wandering Cyclops×2
  • 8Ra, the Rising Sun×1

Deck code

Recommended deck

PNTAEBQEAQOAIBQIBIGA4EASGQ4DUPB6IABAINSC

Copy the deck code and paste it into the game to build it in one go.