A legend awaits you in the real world. The game doesn't show where: it gives riddles about the myth and the place, and you solve them.

3Whirlwind SaciMist. Arrival: Whirlwind: swaps the enemy Frontline and Backline in the column.33
5CucaLullaby. Arrival: enemies with 2 or less Attack fall Asleep.55An Enchanted Card, only yours
Whoever wins the legend gets an Enchanted Card: ultra rare, with an exclusive entrance, particles and sounds.
- Completely different look and its own reaction on the board.
- Rules and numbers identical to the regular card: no advantage in the match.
- Rarity comes from the place and the date, never from a draw.
Four steps, no ready-made map.
1
Read the clues
The game doesn't show where the legend is. It gives riddles about the myth and the place.
2
Solve
The riddles open little by little, by date. Find the place.
3
Go there
At the place, the game confirms your presence. The answer never tells you the distance.
4
Win the legend
The Enchanted Card goes to your collection. The first to arrive becomes the Discoverer and can reveal the spot on the map, with credit.
Fair play
- Each place has its own riddle, its own date window and its own Discoverer.
- Proof of presence is checked on the server, not on the device.
- No card is sold: the Enchanted Card can only be obtained this way.
Safety and family
- Minors play with an account linked to a guardian.
- Minors have location off by default.
- The guardian turns on-site hunting, the AR camera, social features and purchases on or off.
- Legend at Home stays open to everyone.


