
Mead of Valhalla
Heal your hero for 6.



The Rune Spear Power improves with each level. At Ascension you pick a Talent: Mead of Valhalla or Giant's Blood, and then Eternal Thunder or Valhalla Awaits.
One active Power per turn. It improves with each Glory level (8 and 20).
Deal 1 damage.
Deal 2 damage.
Deal 3 damage.
At Ascension you pick one of two Talents, at level 2 and at level 3.

Heal your hero for 6.

Your units get +1/+1.

At the end of your turn, deal 2 damage to the enemy hero.

Your Power costs 1 less. Draw 1 card.
Copy the code and paste it into the game. 30 cards, at most 2 copies of each (1 if legendary).
The full Norse pantheon plus neutral allies: fury, fast strikes and Thor's hammer to finish.
Starter deck
One less Mimir's Spring, a second Wandering Cyclops: hold the early game, crush the late game.
Recommended deck
Copy the deck code and paste it into the game to build it in one go.