
Moonless Night
At the start of your turn, give 1 Fright to all enemy units in the Frontline.



The They Say So... Power improves with each level. At Ascension you pick a Talent: Moonless Night or Storytelling Circle, and then Chilling Tale or Lit Lamp.
One active Power per turn. It improves with each Glory level (8 and 20).
Give 1 Fright to an enemy unit.
Give 2 Fright to an enemy unit.
Give 2 Fright to an enemy unit and summon a 1/1 Bogeyman.
At Ascension you pick one of two Talents, at level 2 and at level 3.

At the start of your turn, give 1 Fright to all enemy units in the Frontline.

Draw 2 cards.

Give 1 Fright to all enemy units.

Your Power costs 1 less.
Copy the code and paste it into the game. 30 cards, at most 2 copies of each (1 if legendary).
Fright and folklore tricks: disorient the enemy and win with the Headless Mule.
Starter deck
Fewer Botos, Werewolves and Mule; more sturdy neutral units: hold the board and win slowly.
Recommended deck
Copy the deck code and paste it into the game to build it in one go.

6Headless MuleCharge. Arrival: an enemy unit is Burning. Thursday Fire (turns 5, 10, 15…).55
5CucaLullaby. Arrival: enemies with 2 or less Attack fall Asleep.55
4WerewolfSeventh: if it is your 7th+ card played this game, gains +3/+0 and Frenzy.34
4Enchanted BotoDisguise. On reveal: 2 damage to the enemy unit in front.43
3Whirlwind SaciMist. Arrival: Whirlwind: swaps the enemy Frontline and Backline in the column.33