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Rules

12 keywords and 9 statuses, with the same names and texts as the game.

Guardian

On the Frontline, enemy attacks on the same board must target this unit first.

Charge

Can attack the turn it enters.

Flying

Ignores Backline protection.

Ranged

Attacks from the Backline and ignores protection.

Aegis

Ignores the first instance of damage it takes.

Poisonous

Destroys any unit it damages.

Frenzy

Attacks twice per turn.

Mist

Can't be targeted by enemies until it attacks.

Disguise

Enemies see a different face until this unit attacks or is attacked.

Reversed Footprints

The first enemy attack each turn against this unit's column is diverted to the mirrored column, if a unit is there.

Entangle

The enemy unit that attacks this column becomes Entangled and can't move.

Fright

When Fright reaches the unit's Attack, it becomes Frightened: it retreats to the Backline at the start of its owner's turn; if it can't, it loses Guardian until the end of its owner's next turn.

Temporary effects that cards leave on units.

Enchanted

Can't attack.

Stunned

Can't attack.

Asleep

Can't attack.

Stomped

Can't attack or move.

Entangled

Can't move.

Burning

Takes 1 damage at the end of each of its owner's turns.

Unguarded

This unit's Guardian protects no one.

Empowered

+N Attack until the end of its owner's turn.

Frightened

When Fright reaches the unit's Attack, it becomes Frightened: it retreats to the Backline at the start of its owner's turn; if it can't, it loses Guardian until the end of its owner's next turn.