12 keywords and 9 statuses, with the same names and texts as the game.
Guardian
On the Frontline, enemy attacks on the same board must target this unit first.
Charge
Can attack the turn it enters.
Flying
Ignores Backline protection.
Ranged
Attacks from the Backline and ignores protection.
Aegis
Ignores the first instance of damage it takes.
Poisonous
Destroys any unit it damages.
Frenzy
Attacks twice per turn.
Mist
Can't be targeted by enemies until it attacks.
Disguise
Enemies see a different face until this unit attacks or is attacked.
Reversed Footprints
The first enemy attack each turn against this unit's column is diverted to the mirrored column, if a unit is there.
Entangle
The enemy unit that attacks this column becomes Entangled and can't move.
Fright
When Fright reaches the unit's Attack, it becomes Frightened: it retreats to the Backline at the start of its owner's turn; if it can't, it loses Guardian until the end of its owner's next turn.
Temporary effects that cards leave on units.
Enchanted
Can't attack.
Stunned
Can't attack.
Asleep
Can't attack.
Stomped
Can't attack or move.
Entangled
Can't move.
Burning
Takes 1 damage at the end of each of its owner's turns.
Unguarded
This unit's Guardian protects no one.
Empowered
+N Attack until the end of its owner's turn.
Frightened
When Fright reaches the unit's Attack, it becomes Frightened: it retreats to the Backline at the start of its owner's turn; if it can't, it loses Guardian until the end of its owner's next turn.
